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AI Insights · Timothy · July 2024

Top 5 3D Anime Games on Android in Sweden Q2 2024

Discover the performance of the top 5 3D anime games on Android in Sweden during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 3D Anime Games on Android in Sweden Q2 2024

In Q2 2024, the 3D anime game market in Sweden saw varied performances among the top 5 Android apps. Here's a closer look at the trends in downloads, revenue, and active users, based on data from Sensor Tower.

Solo Leveling:Arise by Netmarble, launched in early May, showed a peak in downloads at 6.1K during the first week of release, followed by a sharp decline to 137 by the end of June. Revenue started strong at around $4.3K and peaked at $6.4K in the second week of May, before gradually decreasing to approximately $2.1K by the last week of June. Weekly active users fluctuated slightly, starting at 5.9K and ending at 5.6K.

AFK Journey from FARLIGHT, released in late March, saw its highest revenue in late April at nearly $11.9K. Throughout Q2, revenue showed a downward trend, ending at $6.5K in the final week of June. Downloads were highest in early April at 2.6K, declining steadily to 196 by the end of June. Active users followed a similar trend, starting at 2.9K and dropping to just over 1K.

Wuthering Waves by HK KURO GAMES LIMITED, launched in mid-May, had a strong start with $4.9K in revenue, peaking at $7.4K in the following week. Revenue then gradually decreased to $4K by the end of June. Downloads also saw an initial surge to 2.4K before tapering off to 354. Weekly active users showed a peak of 2.6K in early June, ending the quarter at 2.1K.

Genshin Impact by COGNOSPHERE PTE. LTD., though established, continued to perform well. Revenue peaked at $9.9K in late April, dipped in May, and rebounded to $5.9K by the end of June. Downloads were relatively stable, averaging around 250 per week. Active users showed minor fluctuations, peaking at 11.3K in late April and stabilizing around 9.1K by the end of June.

Hero Clash: Playtime Go from Glaciers Game experienced mixed results. Revenue peaked at $4.3K in late April, with a notable dip to $1.9K in late May, before recovering to $2.4K at the end of June. Downloads were highest at 550 in early April, dropping to 96 by the end of the quarter. Active users started at 1.3K, with fluctuations, and ended at 573.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024